Two of the most prestigious trophies handed out at this year’s Indie Game Awards were quietly reassigned after the winners' developer acknowledged using generative AI during development.

On Dec. 18, Six One Indie — the collective behind the Indie Game Awards — announced it had rescinded both Game of the Year and Debut Game honors from Clair Obscur: Expedition 33 (Sandfall Interactive). The move came after Sandfall confirmed that AI-generated art had been used at points in the game's production, contradicting the developer’s submission to the awards that no generative AI tools were involved.

The IGAs’ rules are strict: any use of generative AI renders a title ineligible. In a candid statement, the organization said a Sandfall representative had agreed at submission time that no gen-AI had been used, and that confirmation of AI art on the day of the ceremony forced the committee to disqualify the game. Blue Prince was promoted to Game of the Year, and Debut Game was passed to Sorry We’re Closed.

A small technical slip, a large political reaction

Sandfall’s explanation has centered on experimentation and human error. The studio told outlets it briefly used generative tools to create temporary placeholder textures during early testing; a few of those placeholders were allegedly missed by QA and ended up in the shipped build. The developer says the assets were patched out within days of launch and that the final released version no longer contains AI-generated art.

That detail — placeholders that accidentally slipped through quality assurance — split reaction across the gaming community. Some praised the IGAs for holding to a clear rule, treating any AI involvement the same regardless of scale. Others called the disqualification unnecessarily punitive for what they see as a minor, inadvertent oversight in an otherwise celebrated game.

“This isn’t about whether Clair Obscur is good,” an Indie Game Awards spokesperson said in their FAQ post explaining the decision. “It’s about standards we set to protect independent creators who choose not to use generative AI.”

Collateral fallout and other rescinded honors

The IGAs’ week of awkward headlines didn’t stop with Sandfall. The committee also pulled an Indie Vanguard selection — Gortyn Code’s Chantey — after discovering the game’s physical distribution deal involved ModRetro, a company affiliated with a controversial tech figure and defense contractor. The awards team said that association conflicted with the values the IGAs aim to promote.

Wider industry rumblings

Clair Obscur’s disqualification arrives amid a broader reckoning over AI’s place in game development. Big and small studios alike have acknowledged using generative tools for concepting, QA, and other tasks, which has sparked debate over where to draw the line between acceptable assistance and creative shortcuts that dilute human authorship.

Some publishers and developers have pushed back on AI rumors this week — notably the team behind Blue Prince publicly denied any use of generative AI after speculative reports emerged. Meanwhile, conversations about text-to-image models and automation are no longer niche: Microsoft recently unveiled its own in-house image model, and major companies are openly discussing automated QA pipelines. For a look at one of the newer image models, see Microsoft’s MAI-Image-1(/news/microsoft-mai-image-1). And the industry’s appetite for AI-driven QA appears strong: Square Enix has stated plans to automate much of its testing by 2027(/news/square-enix-automate-qa-ai-2027).

Why this matters beyond one awards show

Awards are partly symbolic, but symbols shape incentives. An award that refuses any AI usage sends a message about what “indie” and “authentic” mean, and that will influence how small teams budget time and talent. Conversely, if placeholder assets or tooling-assisted concepting are treated as disqualifying, some developers worry rules could become so rigid they punish experimental pipelines rather than protecting artists.

Players, critics, and creators are now being forced to define what counts as creative labor in a world where generative tools are cheap and fast. Is there a meaningful distinction between an AI-generated temporary texture that never made it into the final game and an AI asset shipped at scale? Different stakeholders keep arriving at different answers.

Sandfall and the IGAs have both left room for follow-up: Sandfall has said it will host an AMA to explain its development process, and the awards team has recorded new acceptance speeches for the replacement winners. For players who loved Clair Obscur purely on its merits, the controversy has done little to dampen enthusiasm; the game still walked away with major prizes elsewhere this season, and critical acclaim remains strong.

The conversation around generative AI in games will keep evolving. Studios will keep experimenting, awards committees will keep setting lines, and players will keep judging the results — sometimes in headlines, sometimes simply with what they choose to play.

Generative AIIndie GamesAwardsGame Development