After more than a decade of development, Cloud Imperium Games' space simulator Star Citizen has quietly crossed another funding milestone while remaining in public alpha.

Nearly $900 million raised — and climbing

The project's public funding tracker lists the running total at roughly $885.3 million, a sum built from early Kickstarter pledges, ongoing sales of starter packages and in‑game items, and private investment tied to the studio's long-running public campaign. That total, visible on the game's official tracker, puts Star Citizen on course to become one of the most heavily crowdfunded entertainment projects in history and, by some estimates, among the costliest videogames ever made.

Cloud Imperium has used a continuous, community-driven sales model since the game's 2012 announcement. New ship offerings, stretch goals and periodic updates have kept revenue flowing even as the project has stretched far beyond its original timelines.

(Tracker: the funding information is available on the game's official site at Roberts Space Industries.)

Playable but unfinished: what exists today

Star Citizen has been available as a playable alpha build for years — portions of the persistent universe and its ship-to-ship combat can be experienced by backers — but the project has not reached a formal 1.0 release. The single-player component, Squadron 42, has been the subject of separate messaging and speculation; studio roadmaps and outside reports have at times suggested a possible window for Squadron 42 in 2026, but that timeline has not been confirmed by a definitive launch announcement.

The studio has repeatedly described the project as iterative: rather than a single “big reveal,” features are rolled into the live alpha as they are completed. That approach keeps content visible to backers but also blurs the line between ongoing testing and a finished product.

Community split and monetization debates

The long development arc has produced sharply divided public sentiment. On one side are loyal backers who praise the scale of what has been built, celebrate incremental updates and argue the studio is delivering a uniquely ambitious vision. On the other side are critics — including a vocal subset of backers — who call the project stalled or even at risk of becoming vaporware, pointing to the absence of a full release and the persistence of bugs and performance issues in the alpha.

Monetization has been a recurring flashpoint. The studio's continued sale of ships and cosmetic items to fund development attracts criticism from those who say ongoing transactions can create perverse incentives to delay a final release, while supporters counter that the model is transparent and has enabled a scope of development that traditional investment might not have.

Development scale, staff changes and technical hurdles

Cloud Imperium has grown to hundreds of employees across multiple studios; public statements and reporting at times have placed the team size in the high hundreds. The project’s technical ambitions — including systems like server meshing meant to bring large numbers of players into shared spaces — have proven both complex and resource-intensive. Reports in recent months noted departures among staff working on server meshing and other core systems, fueling fresh questions about timeline risk.

Those departures, plus occasional leadership changes related to project components, have contributed to uncertainty about when the broader universe will reach a finished state. The studio also faces the engineering challenge of turning a sprawling live-alpha product into a cohesive, launch-ready game while maintaining and growing its active player base.

What this means for Star Citizen and the industry

If Star Citizen reaches the $1 billion mark, it will stand as a landmark case in community-funded development — an experiment in letting paying customers underwrite production over many years rather than relying solely on conventional publisher financing. That model has produced a playable, evolving product and a deeply invested community, but it also raises questions about transparency, scope creep, and what constitutes an acceptable timescale for public projects.

Industry comparisons underscore the range of possible outcomes. Other long-running early-access titles have eventually launched after extended testing periods; some have found mainstream success, while others have faded. For Star Citizen, the size of the team, the amount of money raised, and the visible progress on many systems mean the outcome will remain of interest to developers, backers and critics alike.

The road ahead

Cloud Imperium still bills Star Citizen as under active development; the company maintains public updates and a roadmap for ongoing systems work. Backers and observers will be watching for concrete release plans, progress on technical targets such as server meshing, and any official confirmation about Squadron 42's schedule.

For now, the headline is simple: after 13 years, Star Citizen continues to grow in scope and funding while remaining an unfinished — and polarizing — promise. Whether it culminates in a polished, wide‑release universe or becomes an enduring, ever‑evolving backer-driven platform will be decided by the studio's ability to convert its resources and technical work into a clear, deliverable product.

(Additional information is available from the developer at Cloud Imperium Games.)

Star CitizenCrowdfundingCloud ImperiumSquadron 42Game Development