Five years after a launch that became a cautionary tale, Cyberpunk 2077 is back in the cultural conversation — this time as a hardware collaboration. VITURE, the XR wearables company, has released a limited-edition Luma Cyber XR Glasses line co-designed with CD Projekt Red to mark the game's 5th anniversary. It’s a collector’s drop with real functionality: bright Sony micro‑OLED panels, spatial features, serialized units and a price tag that puts it firmly in premium territory.
Hardware built to feel like Night City
On paper these glasses are impressive. VITURE packs the same display tech from its Luma Ultra into the Cyber edition: Sony micro‑OLED panels capable of up to 1,500 nits, 120 Hz refresh, and their Immersive 3D processing that converts standard 2D video into depth‑aware imagery in real time. There’s also 6DoF tracking via three cameras and hand‑tracking demos, though you’ll need VITURE’s Spacewalker software to unlock the full spatial experience.
Practical details matter: the frames weigh roughly 79 grams, they include a diopter adjustment for myopia, and VITURE emphasizes cross‑platform use — Windows, macOS, Android and iOS are supported. Gamers get a neat trick here: with the Pro Mobile Dock, the glasses can be used with the Nintendo Switch 2, a compatibility move that nods to portable play and follows the console’s growing momentum in the market. Recent reporting on the Nintendo Switch 2 shows why companies chase that ecosystem.
If you just want the headline specs, here’s the short list:
- Sony MicroOLED, 1500 nits, 120 Hz
- Immersive 3D conversion (software) and multi‑camera 6DoF tracking
- Serialized limited run (10,000 units) with Cyberpunk styling
- Price: $549, available Dec 10, 2025
A collab that makes sense — commercially and culturally
There’s something storytelling‑appropriate about a game that had to reinvent itself partnering with a device that reframes how we view screens. Cyberpunk 2077’s arc — a disastrous launch followed by years of patches, a major systems overhaul and impactful expansions and media like Phantom Liberty and Edgerunners — turned the title into a case study in recovery. Players and critics who stuck with it now celebrate Night City as a richly realized world; for others the history remains part of the franchise’s identity. That complicated reputation is why this collab lands as more than merchandising: it’s a statement about perseverance, reinvention, and fandom.
VITURE’s Cyber edition leans on the game’s visual language (neon trim, serialized numbering, custom LEDs) rather than lazy logo slapping. That design choice—melding function with aesthetic—mirrors how CD Projekt Red pivoted after launch: fix the fundamentals first, then add the flourishes.
Where this fits in the XR landscape
VITURE’s glasses compete with other consumer XR devices that favor plug‑and‑play ease over deep platform features. For users who want a device that “just works” with any HDMI video source, other headsets may be more immediately convenient. VITURE, by contrast, trades some out‑of‑the‑box simplicity for software‑driven features like its 3D conversion and windowed multi‑monitor setups that power users will appreciate. That puts these glasses squarely in the conversation about the future of wearable displays — a conversation that also includes major device makers and their own XR roadmaps. For example, the broader market is watching devices like Samsung’s Galaxy XR rollout closely as companies chase this next wave of displays (Samsung’s Galaxy XR).
There’s also a collector angle. The Cyber edition is serialized (CP0000–CP9999) and mimics the sort of limited hardware runs seen in high‑end PC and console giveaways. It’s the kind of item that will appeal to fans who want a tangible piece of the franchise — and maybe a unique shelf item.
A few caveats
The spatial tracking is tied to Spacewalker, so the glasses don’t offer fully platform‑agnostic 6DoF without the software. Hand tracking and short demos are fun, but not yet a mainstream reason to buy. And while VITURE promises immersive 3D for non‑3D games and videos, that experience will vary by content type and user expectations.
Also worth noting: Cyberpunk remains a franchise with a fraught backstory. Pages of press have examined how CD Projekt Red handled development and community relations, and the game’s recovery period has been as much about PR and apology tours as it has been about code and content. Yet that messiness has not stopped the IP from expanding into other media and brand partnerships — including this one.
If you want to pair the glasses with a laptop or use them as a portable productivity screen, they work fine with macOS — a common choice for creatives and streamers. If you need a new machine to test them with, consider a MacBook to keep the setup compact and mobile.
Small product, big signal
A limited‑edition XR pair with genuine features isn’t mere fan service. It signals that Cyberpunk’s world is versatile enough to move beyond games and into new tech experiences, and it shows VITURE aiming to be more than a niche gadget maker. Whether the glasses will become a mainstream way to play Night City or a collectible for hardcore fans depends on how quickly spatial software matures and how much people want immersive displays in daily life.
Either way, it’s notable when a five‑year anniversary is marked not by another patch or expansion announcement, but by hardware that literally reframes how we look at media. That seems…on brand for a franchise built around perception, identity and the future of screens.