If you thought Falcom would rest on the remakes and steady Steam momentum of recent years, think again. The legendary JRPG studio behind Ys and The Legend of Heroes has quietly laid out a modest but ambitious change in strategy: more first-party support for Nintendo’s new hardware, a steady increase in fresh games, and a small slate of surprises in development.
A port for Switch 2 — and more
In a December business briefing and the company’s New Year message, Nihon Falcom confirmed what fans have been hoping for: it plans to self-publish more major titles for Nintendo Switch and the Switch 2, and is currently working on a brand-new Switch 2 port of one of its existing games. The exact title wasn’t named, but Falcom says that port is one of two new ports in development. The company also reconfirmed plans to bring Trails in the Sky 2nd Chapter to the newer hardware alongside other releases.
These moves come as Falcom leans into multiplatform growth and multilingual releases. Recent and upcoming retail pushes include international subtitle support for Ys X: Proud Nordics and Trails in the Sky 2nd Chapter, and English launches for titles like Trails Beyond the Horizon and Ys Memoire: Revelations in Celceta.
Six unannounced projects — a mix of ports and originals
Falcom says there are six unannounced titles in development. Breaking that down: two are ports (one earmarked for Switch 2) and four are new projects. Among the new entries are a fresh Trails game, a new Ys title, and another Tokyo Xanadu project — plus one additional unknown.
Alongside that pipeline change, Falcom is shifting its cadence. Where the company previously managed roughly one new original title a year (and filled many release windows with ports), it now aims to ship up to two new original games per year over the next three years. That’s a meaningful push for a studio better known for meticulous world-building than rapid-fire releases.
The numbers that justify the push
Falcom’s 2025 fiscal performance helped fuel the plan. Sales rose about 3.5% year‑on‑year — roughly $16.7 million USD — while operating profit increased 8.1% and net profit climbed 6.0%. Those gains are tied to strong PC and console performance for several recent ports and global launches, which in turn make further investment in self-publishing and platform expansion more sensible.
The company also acknowledged that ports, while useful for growing audiences, had only a limited effect on long‑term business performance. That’s likely why the new strategy balances continued porting for reach with a renewed emphasis on original IP creation.
Why Switch 2 matters (to Falcom and players)
Falcom’s pivot makes sense in the context of Nintendo’s momentum. Switch 2 adoption and a clearer third‑party release roadmap have industry momentum behind them, which makes supporting the system more appealing for mid‑sized developers looking to grow their domestic market share. Nintendo’s hardware trajectory has already been a boon for several third parties; Falcom’s recommitment signals it wants to lock in that audience as the platform matures. See more on how the platform’s fortunes are shaping third‑party support in recent coverage of Switch 2 sales and release schedules here and here.
If you own a console outside Nintendo’s ecosystem, Falcom’s multiplatform angle also matters: the company specifically called out broader platform releases and expanded language support as part of its growth plan, so players on PlayStation, PC and elsewhere should expect continued attention. (If you’re chasing PS5 ports, Falcom is even rolling out a PlayStation schedule; owners of a PlayStation 5 Pro Console can look for those ports as they arrive — the hardware is available on Amazon at the PlayStation 5 Pro Console link.)
A steadier drumbeat of new stories
For longtime fans of Trails and Ys, the headline is pleasant: Falcom is committing resources to make more original games, not just pour time into ports and remakes. That’s a welcome signal for a studio whose narratives often rely on patient, interlinked world-building. But it’s also a balancing act; increasing release frequency without sacrificing quality will be the real test.
Expect granular announcements across 2026 as Falcom reveals which title gets the Switch 2 treatment and teases more of the six projects in development. For now, the company’s plan reads like a careful step toward growth — more platforms, more languages, and a steadier flow of new Falcom tales for players to get lost in.